Hatchlings Games

Web Gaming 2.0 Revolution

First Quasr Alpha Tournament

Hatchlings Games proudly announce the first ever Quasr Alpha Tournament .
Below are the details for the Alpha Tournamnent :

Date : 29th June 2007 – 30th June 2007

Time : [GMT+8] 9am-5pm , 9pm-5am

Prize : Special promo Card for top 3 players.

Be an alpha tester to join our Tournament.

Continue Reading:

Quasr FAQ

Q: Qu- Qu- what?
A: It’s pronounced ‘qway-zer’.

Q: What does it mean?
A: The name came from the astronomy term ‘quasar‘, or ‘quasi-stellar object’. We used the name because… it sounded sci-fi. Or something. Please proceed to the other questions while no-wing figures out how the name came about.

Q: What happened to Encephalon?
A: For those who have been following our blog, we did mention about Encephalon more than once in the past. Encephalon was the old name of Quasr. Encephalon is Quasr.

Q: What is Quasr?
A: Quasr is a game. It’s hard to put it in a specific genre, but let’s just say it’s a Web Trading Card/Board Game. That’s quite a mouthful.

Q: Trading card game you say? I see no trading features on the site.
A: The beauty of web games is that development cycles are fast. At this point we’re still working on adding cool features and eye-candy to the site.

Q: Cool! So what features will you have? When will it be done?
A: There’s no such thing as ‘done’ in web development, we’ll be adding features and polishing up the game as long as we don’t get hit by a bus or something. These features should be available by the end of next month:

  • User subdomains (http://username.quasr.com)
  • Forum
  • Art community
  • A full-fledged game client
  • Card editor
  • Deck editor
  • A lot more new cards

Q: Wait, an art community in a game site? Card editor? I don’t get it.
A: Quasr was developed with more than just a game in mind. While most trading card games exist in paper form, Quasr is fully online (though that doesn’t rule out a paper version in the future), and thus allowing both developers and players to have bigger degrees of freedom.

A big feature of Quasr is that players are able to modify their own cards, for example giving a card better stats or a new power, even naming the card itself or giving it new art from the art community. Quasr is not just about playing a game, it’s also about contributing to the community.

Q: That sounds like a great idea! I’m telling my friends about this!
A: We’re glad you feel the same way as we do 🙂 Please tell your friends about Quasr, the game gets better with more people.

April 3, 2007 Posted by | Encephalon, Game Development, Game Industry, Games, Gaming, News, Quasr, Quasr Updates, Web Gaming 2.0 | 7 Comments

Hatchlings Games features in GameAxis

Just picked up March’s issue of GameAxis today while out. I’m not an avid buyer of GameAxis (or any magazine for that matter), but hey there’s an article about us 🙂

More info to be updated soon, I’m not quite prepared to read it yet.

March 25, 2007 Posted by | Hatchlings Games, Malaysia, News | 2 Comments

Featured on MMU Website

We are featured on Multimedia University’s Website for being among the winners of MDeC IP Creators Series: Game Pitch 2006.  Please ignore the February 2007 launch line.

March 14, 2007 Posted by | Hatchlings Games, News | Leave a comment