Hatchlings Games

Web Gaming 2.0 Revolution

Encephalon in Production : Day 13

8th February 2007

Dear bloggers, we are facing some minor problem in the production team. There will be reshuffling of roles in our team with more additional team members within a few days. Especially, the web development team should have more web programmers.

Last night, we attended a meeting by MobileMonday. It was amazing to blend with people from various backgrounds. Learned a lot from the successful entrepreneurs who were present yesterday. It shows how fast is the Information Communication Technology (ICT) industry is moving in Malaysia. Not to forget the lovely food and beverage served. Slade drank 9 glasses of beer.

Yesterday, eMoysh complete some artwork which he hide it from all of us to give us a suprise. It was one of the secret paintings of eMoysh. He will be posting it in awhile after I post this. For the moment, Iris and eMoysh are working on a poster that have to be submitted to Adam Ham from MDeC to help promote this game to the public – first in Hong Kong. We were a little late in submitting the materials so I hope we can make it.

Nowing completed his card layout and went on to prepare for an event he is organizing. It’s a tournament of Magic : The Gathering held in Cyberjaya. Preparation for the tournament was pretty hectic since he had to work and organize in the same time. Nowing knew that he had to manage his time well in order to complete both task in a tight schedule.

Sufiyan, our lead programmer will be away to Sandakan, Sabah for a short period but he’s been sharing his progress in BaseCamp. While Kuan is at home completing his part. As our previous flash programmer couldn’t continue working on our project, Kuan had to take over most of the flash department. The arrival of new web programmers are awaited by the team members.

On the web application part of Encephalon (we still need the name for this, so please give us your suggestion), we will be using the great programming language, Ruby on Rails. The first of the Ruby on Rails developer (sorry PHP programmers) is Vincent Woo from Vancouver. Vincent has a blog @ UndefinedRange. He definetely has the passion and talent to be in Hatchlings Games.

On the art side, We are glad to announce that we are now recruiting more artists to work on the initial set of cards. Bare in mind that we cannot pay much – but you get to work at your own pace from your own home.

Datelines are approaching as everyone in Hatchlings Games are having sleepless nights and endless work.

Alright, I am going to return to my movie, Donnie Darko to take a break. Recommended to watch it alone without annoying friends beside you. Thank you.

Regards,

Roshan

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February 9, 2007 Posted by | Encephalon, Game Development, Quasr Production, Web Gaming 2.0, Working Environment | Leave a comment

Encephalon in Production : Day 11

5th February 2007

In these few days, I haven’t posted anything regarding the production progress. We face a few major problems in our production. Steps were taken to solve those matters. Considering the fact that the deadline is around the corner, some of us felt like they are slacking and demotivated. Hence, Slade and eMoysh went for a motivational seminar conducted by the apprentice of Anthony Robin, Joseph McClendon III. This seminar has brought new spirit to the whole production team. Slade went on to share his experience to the others and applied what he had learned daily. Hence, increasing the productivity.

Currently, our Flash programmer is going to be unavailable for a few months which will slow the progress of project Encephalon. We are finding a solution to this matter. Many of us are going to have more responsibilities and carry more work in hand.

Today, I had a meeting with Sufiyan, Yuan Kuan, Slade, Nowing, Iris and eMoysh. It started at 2pm and ended at around 9:30pm. Issue that arised in this meeting were more into reconfirm the tasks for the programming team and the design team. Slade explained to everyone the structure of the whole team and how are we related in our parts. It really cleared our doubts. Sufiyan has showed confidence by stating that the Server coding will be complete by the 12th of January 2007. Yuan Kuan and Sufiyan had a long chat and went on splitting their work to reduce the time for completion.

For the programming team, I am proud to say that almost 55% of it is completed. This includes mostly of the Server coding. Soon, they will be working on the Database System and also the Game Client. Both Yuan Kuan and Sufiyan is back at home doing their work. Nowing is designing the User Interface (UI) for our web beside me now. eMoysh is finishing his artwork of the day with a headphone playing Hokkien songs. There is a high probability that we might have a new addition to our web development team in a few days. Iris and Nowing has been cracking their heads to come up with a perfect UI design. A lot of things happened in these few days. Somehow, all team members are calm and encouraging each other to be more positive and continue our project towards the goal.

That is all I have to report for today. Tomorrow, I will post another. Thank you for reading. See ya.

Regards,

Roshan

February 6, 2007 Posted by | Encephalon, Game Development, Quasr Production, Working Environment | 9 Comments

Encephalon in Production : Day 4 , 5, 6, 7

2nd of February 2007

Sorry for not posting on the production for four days. There was someone who took a dump in the toilet but not in the toilet bowl. I was shocked looking at the disgusting scene of crime. It’s weird that some people can be so careless. At least, clean it for God’s sake!!

In these four days of production, the designing team are brushing up their skills in order to help out Slade in the web designing part of the project. The game design team comprise of Nowing and Iris. The both of them are learning Ruby On Rails (ROR) under the guidance of Slade. They are learning fast and determine to master it in 1 week. For the four days, Slade, Nowing and Iris has been busy reading.

On last Sunday, we had a general meeting which went according to plan. Everyone was there except for Kuan, who fell ill after a long journey back from Kota Kinabalu, Sabah. We had a short ice-breaking session for all of the new members to blend in. Discussion were made mostly on the programming part. That was the last day of talking and now it will all about doing it.

Eventually, the programming team have their own agenda. Since, most of the programmers are working at home, I could only get a minor report on what is their progress. Currently, Sufiyan, our lead programmer is collaborating with Leng, our Flash programmer to complete the Client and Database of the project. Kuan is also contributing his skills to help Sufiyan. Our lead programmer once said that “Kuan has potential. He learns very fast”. Most of us are relieved with the fact that we have very good programmers in hand. Sufiyan will be reporting some progress to us by tomorrow most probably. We communicate mostly using BaseCamp by 37signals.

In the Art department, eMoysh have been doing his task pretty well. Magnificent artworks are produced. As shown in Freedom of Expression – Concept art pt 2 article, he displayed another set of his latest art to be viewed by the public. Drops some comments for his art if you think is appropriate.

Two days ago, we went for a press conference for winning the Game Pitch 2007 organized by MDeC. Although, the conference was a very good exposure to most of us but that event took up half of our day. It’s one of the reason why there was no article on the fourth, fifth and sixth production day. Atti, one of our new member fell sick and advised by the doctor to take a few days of rest.

In the upcoming post, I will focus more on the programming team. That’s all for now. Thank you.

Regards,

Roshan.

Related links :

Freedom of Expression (Concept Art, Pt 2) by eMoysh

Concept Art, Pt 1 by e-Moysh

Concepting Encephalon by Nowing

February 2, 2007 Posted by | Encephalon, Quasr Production, Web Gaming 2.0 | Leave a comment

Encephalon in Production : Day 3

27th January 2007

Things we moving at a slow pace. Iris was working on the web design. Slade and Nowing are still discussing about the job specification for all the programmers for tomorrow’s general meeting. Mostly, everyone were just figuring out what to be conversed tomorrow.

After the gathering of all the members of Encephalon project, things will progress at a faster speed. That’s all for today. I’ll update more after the meeting tomorrow.

Stay tune for more news on Encephalon production.

January 28, 2007 Posted by | Encephalon, Quasr Production | 2 Comments

Encephalon in Production : Day 2

26th January 2007

Good morning. It’s a pleasure to inform all the viewers that we are at ease of how the production phase is progressing. Encephalon is evolving from a mere trading card game to become a world class platform for user with web 2.0 features.

Apparently, I woke up at 2pm after a short sleep. I was ‘summoned’ by Jarod to a meeting attended by Slade and eMoysh which was later joined by Nowing. It was more to discussion on internal issue and less of production related topic. The meeting ended at 3:40pm. Everybody were on their task of the day. Nowing was completing his card list for eMoysh to come up with a sketches of the related card specification. This went on for about two hours until 5:40pm. At 6pm, Slade, Iris and Nowing had to attend a meeting with the International Games Developers Association (IGDA).

In the office were only Hikmat, eMoysh and I. eMoysh was sleeping after completing his artwork for that day. I found myself briefing Hikmat about what is needed from the web designing team in general. However, the both of us were hungry and we ended up having dinner at Oldtown cafe in Cyberjaya. We discussed the matter over dinner and got to know more about him. When we got back, I set up a meeting for Hikmat, Sufiyan (lead programmer) and Fauzi (web programmer) on CampFire. Over the online meeting, I had Sufiyan to explain the rough idea of the task meant for Hikmat and Fauzi because they had very little understanding towards our project. However, everyone were quite satisfied with Sufiyan’s plan for them. It went on from 9:30pm to 11:15pm. It was hard to tell that if the meeting successfully came up to a conclusion since Fauzi and Hikmat would like to know in detail what actually they are suppose to do. In order to solve this problem, we planned a general meeting on Sunday,28th of January 2007 for everyone in the company.

Nowing, Slade and Iris came back late at 11:30pm. Slade had another appointment with one of the company shareholder. I was having a discussion with the others on what was conversed in the IGDA meeting. At 12am sharp, everyone look exhausted after a long day especially Slade. So, I went on calling all the other members of the company to inform them about Sunday’s meeting. I suppose there was no other significant event happened after that. Now, I started to fill in my personal time with my own things.

Pretty much that was the events that happened yesterday. I will try to update as soon as possible to allow the viewers to see what happens in a day to a games developing company. Signing out, Rosh.

Related links,

Encephalon in Production : The Beginning by Myself.

Encephalon toward beta launch by Myself again.

Funding Options in Malaysia by Slade

January 27, 2007 Posted by | Encephalon, Game Development, Quasr Production, Web Gaming 2.0 | Leave a comment

Encephalon in Production : The Beginning

Thursday, 26th Jan 2007

The most interesting day for me, as everything went almost according to plan. Woke up late around 1pm. Sufiyan (our lead programmer), Slade and eMoysh were at the cafe discussing about the game architecture. Ordered a drink and joined them. It was more like allocating task for everyone on that table. eMoysh, I had him to polish his sketches a little before dinner. Slade and I went on to the Sun Technology’s JTrend laboratory to join Iris and Hikmat (both our web designers) to discuss on what kind of specification needed for web design. Later on, Sufiyan joined us in the lab to further his understanding on the game play before have the main software architecture. Nowing was explaining the gameplay with full of passion. This went on for about an hour or more. Slade briefly stated all the task need to be completed by the team at the end of today.

After a long discussion, Slade and I went on to check on Hikmat and Iris to find out what they have come up with. Slade had high expectations as usual. He wanted more of the web designing team. At around 5pm, we went back to the office to use our own computer because JTrend lab were using Solaris as OS and we wanted to access a flash site of a possible hire. Fifteen minutes later, I called up “Leng” (Slade called him as Flash Guru) to arrange a meeting with him and the team. He was in class and he sounds polite at the other end of the phone. He’s between 18 and 20 (if u wanna know). He lives quite a distance from our office. So, we decided to guide him to a place nearby Cyberjaya with the easiest method of transportation. Leng found his way to the Putrajaya Station while we were in Alamanda eating (our late breakfast + lunch + dinner) and got lost along the way in Putrajaya. That allowed me to have a good chat with Sufiyan, Yoga and Hikmat along the way. Got to know them better and I like their progress. Rumors told me that Nowing was overjoyed with a particular song which was playing in his car at that moment. That made them missed a turning and Sufiyan was following Nowing. All of us were lost on Putrajaya Highway. At last, we apologized to Leng and brought him back to the office.

The new Flash cum PHP programmer looks calm with his smile carved on his face. Slade changed places with Yoga( our Programmer) between 2 cars. This is for Leng to blend in with the Web Designer’s Team (Iris & Hikmat) and Yoga. As we reached office, I had to send Yoga back home (Cyberia Condominium) because it was already end of her working hours (7pm). I saw Sufiyan, Slade and Iris were having a meeting privately. Got in the office, Hikmat was figuring out the possible design of the web application. eMoysh was sleep when he was suppose to complete his sketches I demanded from him in the morning. Nowing gave Leng the every aspect of the Game Design and Game Play in detail.

I had a stomachache. Went on to the washroom and solved most of issues there. As I got back from the sanctuary, eMoysh was explaining to Leng the Game Setting in detail and show some of his latest artwork. “Leng was like ‘waaaaaa’ in silent”, said Slade. I was browsing through our new Flash Guru’s website. It looks fabulous. Nowing was completing the Card List while eMoysh was preaching about game setting to Leng. There was a discussion between Hikmat and Iris before Hikmat had to go back. It’s the lead programmer’s turn to have a talk with Leng. They had a talk on how to use his talented abilities to come out with the most relevant and desired Software Architecture. All three of them decided on the languages to be used for each section. Slade was telling me how relief he was while talking to Leng. At around 10:30pm, I manage to get hold of Fauzi (our Web Programmer) to be online. We went into CampFire to arrange a online conference between Fauzi,Iris, Slade and Sufiyan .

Basically, the meeting was postponed to Friday, 26th Jan 2007. I sent Iris back to her hostel when we saw her sleeping in the office looking exhausted. Since Leng haven’t had his dinner, Sufiyan, eMoysh, Leng and I went to Hassan (a mamak restaurant in CYberjaya). In there, we continued our discussion on current issues and share some interesting thoughts on various top. Slade and Nowing was busy with their unfinished business. At 1:30am sharp, got back to the office; Nowing almost completed his card list while Slade was snoring on the floor, sleeping. Even eMoysh completed his sketches later on and went on to play World Of Warcraft : Burning Crusade.

I shall call it a productive day. Yet, today will be the beginning of the actual production day. Although there is more details for what happened yesterday, I wouldn’t want to put everything into words. It might takes up 3 pages. More updates coming up. Stay tuned.

Regards.

Related Links,

Encephalon towards beta launch by Me

Concept Arts Pt 1 by eMoysh

Concepting Encephalon by Nowing

January 26, 2007 Posted by | Encephalon, Entrepreneurship, Game Development, Quasr Production, Sharing, Web Gaming 2.0, Working Environment | 1 Comment