Hatchlings Games

Web Gaming 2.0 Revolution

World of WarCraft vs Habbo Hotel

Habbo Hotel vs WoWDuring this year’s Austin Game Developer’s Conference (the leading MMO developer conference) we saw (or read, like I have) mind battles between MMORPG developers and the web social web world developers. One of the aftermaths of is this in the form of Gamesutra Question of the Week: World of WarCraft vs. Habbo Hotel. The exact question is:

“Following the Austin Game Developers Conference last week, how important do you think online worlds such as Habbo and web-based social gaming in general is to the future of online games, compared to existing game biz successes like World Of Warcraft? What can WoW learn from Habbo, and vice versa?”

I can’t wait to know what people are saying on it.

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September 17, 2007 Posted by | Game Design, Web, Web 2.0, Web Gaming 2.0 | Leave a comment

I fell in love with WarCraft: Orcs and Human

For the past four weeks, I have been on a Blizzard Entertainment binge. Almost every year, the feeling of overwhelming admiration for the legendary game developers will strike and I will be inspired. It has struck again but this time it is stronger and deeper.

As an entrepreneur we have role models, usually other entrepreneurs and their companies. We judge them by their product, service and life’s impact to the world among other things. We see their products everywhere influencing every part of our lives and we dream that one day we will be as successful as they are. Most of what we know about these companies we know from reading. My favorite company is Blizzard Entertainment. It has a profound influence on today’s youths. Since its inception, the legendary game development studio has affected the lives of every young people in the world – directly and indirectly. It certainly has affected my entire life. Even until today, it is influencing my decision in the studio that I co-founded, Hatchlings Games (Just in case you are not reading this from our corporate blog).

My first experience with a creation of Blizzard was the original WarCraft: Orcs and Human. I first saw the game in the year 1995. It was during a usual daily visit to the game shop at Atria shopping complex (the shop is still around today). They (the shop) have a PC used to display the latest games. Sometimes they allow customers to try the game on the PC. During this day, there were many people (usually older than myself) surrounding the person in front of the PC. I didn’t know what was going on but joined the crowd.

I ended up standing there for two hours before deciding to buy the game. Of course I can’t BUY the game at that time; I still have to ask my mum. My parents are extremely supportive of my gaming habits so they brought the original box (with floppies) for about RM250. Eventually we (I made the decision, my parents paid) bought the CD-ROM version which has voice overs and cinematic scenes for the introduction, victories/defeats and scenario briefings!

WarCraft was a process on my AMD 486-100Mhz PC with 32mb RAM for at least 5 hours daily. I began to sleep way past my bed time and had a solid reason (I thought it was) to skip school. WarCraft kept me occupied until C&C: Red Alert and C programming (in an attempt to create WarCraft!). I know I am a super geek.

Some of us here at Hatchlings have played Blizzard’s earlier game, The Lost Vikings. As for me, I did not know of the existence of it until four years back. Anyway, the I don’t really have a point for this post. At first I was going to post my latest research on Blizzard which would be useful but I wanted to make good. As you can see, I am not a good writer. I have insights, debate about them and apply them to my life, game design process and Hatchlings Games but I am a real noob at writing.

June 22, 2007 Posted by | Games, Gaming | 4 Comments

Parents Just Tend to Blame It On Computer Games

“Computer games are addictive.”

This is where all fun ends and the horror begins. Computer games are said to be stealing away the fun of traditional toys like Lego. Parents also believe that this new toy promote individual isolation therefore reducing the participation in a child’s creativity growth.

Toy in general is fun and addictive. The computer game is on a different level of fun and additivity. In Raph Koster’s A Theory of Fun, fun is learning and learning is fun. The computer game is a very powerful learning medium for it is a platform of unconscious learning.

Most parents believe that they are excluded from the child’s creativity growth when the virtual world invades. I am going to turn the table around today.

This time I will just focus on the number of players in a game. Different modes of play serves different types of participations and experiences.

Single Player Games
Early computer games are majority single player games. This is where parents complain about individual but if there is audience, this could be a different story. Audience can give guidance and comments to help the player along the way. It is a good way to observe the process of learning, the best way to know how a mind works. If the player plays a game well and want to give the audience a great experience, cinematic games are perfect for this type of participation.

Two Players Only Games
There are 2 types, one that rival against each other and helping each other. This type of game only focus on the participation of 2 players. Best for building close bonds. Audience do not have much fun watching. Recommended for parents and siblings. (Drinking session maybe?)

Online Games
The best thing about online? Social convenience. It is not so hard to find a friend to play with you now. Players are having fun making new friends and most importantly, getting things done in a team. The level of competitiveness in game is a moist environment for team building. Weird thing is, parents treat real players in virtual worlds as fakes and their reason is standard, “You don’t even see them.” Well try playing MMORPGs with parents and let them know how real they are! Invite your family to play, I am sure that your family are going to make a great team!

Children love sharing the fun and I am sure that everyone had ask their parents to play a game with them before, but then again they would usually answer:

“I don’t know how to play.”

Dear gamers, parents are actually afraid of trying new things. So be patience on educating parents about games, I guarantee that the return is priceless.

Yes, I am back from China and hope you enjoyed my opening blog post.

inspired by How Killing People with My Dad Improves Our Relationship


Related Posts:

June 21, 2007 Posted by | Education, Games, Gaming, Sharing | 4 Comments

The agitated gamer, and other mildly amusing anecdotes

… It’s been a while, hasn’t it?

That was what the low-polygon professor from Brain Age told me when I, on a fine day, thought I’d do some elementary math after two months of… doing something else.

Brain Age is one oddity. Last weekend I brought my Nintendo DS Lite home for the first time (seven months after I bought it), my younger sisters were naturally attracted to its ‘weird controls’, but my parents were wary – Both of them are primary school teachers for about 25 years now, and as far as primary school education goes, games and television are bad for children.

I wasn’t too surprised when I saw my mum hogging the DS a few days later, trying to break my record for 100x Calculations on Brain Age (1 minute, 1 second). I said nothing, and just smiled. I don’t think Brain Age or the DS would break their “Games are bad for children” mindset, though I suppose they’ll be referring to the DS as ‘the GameBoy with the maths game.’

It always happens – The general public merely takes the lowest common denominator and uses it as a norm. That’s why any instant noodle here is called ‘Maggi’, any chocolate drink is ‘Milo’, any image editing program is ‘Photoshop’. I didn’t do any tedious research, but here are the five media stereotypes that currently irk me the most. And in no particular order (but it just sounds more exciting when done in countdown):

#5 The conspiring friends

This one’s pretty common, and I’m sure that I’m not the first one to talk about it. Here’s the scenario: Little Jimmy was a quiet little boy, until his ‘friends’ introduce him to cigarettes, Ecstasy, pornography, video games or whatever is the current social ill. Little Jimmy got himself addicted to said vice, and his personal and social life slowly crumbles into a mess. A tearful confession full of regret ends the message with a powerful note.

Witness the power of testimony. It’s always “I drank and drove and lost both my legs”, never “My friends got me into smoking and we all got lung cancer.” What happened to said victim’s so-called friends? They’re pretty much never heard of again once the protagonist falls far enough. Sometimes you’d think if ‘the rest’ are conspiring against the poor guy.

The influence of testimony doesn’t stop here. Remember your visiting aunt, who told you that sleeping after 11pm will give you prostate cancer, or the friend who is sure that Sonic will be in Super Smash Brothers Brawl because he read it in a forum thread started by this guy whose uncle works at Nintendo (Personally, I sure hope Sonic will be in SSBB). It doesn’t matter that radiation from microwave oven would not cause cancer even when there’s a scientific explanation behind it, to some people radiation is radiation. It’s just so convenient to get ‘facts’ from friends, and when something bad happens it’s always their fault.

Which would lead me to my next point…

#4 The ‘Brand X’

My country, Malaysia, is a country that likes superlatives. Everything has to be the ‘biggest’, ‘fastest’, ‘first’. True story: There’s this banner in front of my apartment complex, proudly advertising a fishing competition with ‘the highest prize money in the country’. Imagine winning twelve thousand ringgit (That’s about US$3,500) in a fishing competition.

With that out of our way, it’s not hard to think of an advertising plan in Malaysia: you just have to compare it with something else, and somehow show it’s better. That brings us to the ‘Brand X’.

Sample TV commercial: A guy in a lab coat interviews this young woman. “I used to have dandruff problems”, says the woman, smiling, as she twirls her finger in her hair, “but after using [name of shampoo being advertised], my hair is shiny silky smooth!” Obviously, said brand of shampoo is better than ‘the others’ because ‘the other shampoos’ don’t solve her dandruff problem.

Some advertisements take it further by introducing the ‘Brand X’, the perpetually unnamed victim of inane advertising campaigns. Invoking the law of typicality, as long as something is better than something else of its league, it’s better than any other item of its kind by inference. This brand of detergent washes away grease stains better than ‘Brand X’? ‘Brand X’ might as well be a bucket of paint.

#3 The ‘and more’

…Because, well, the supposedly main attraction just isn’t enough.

Pardon me for naming names here, but I’ve been long irritated by The Chicken Rice Shop‘s tagline. “Chicken Rice… and More” – it doesn’t take half a brain to think of that. Imagine a world of and-mores:

KFC – Fried Chicken… and More!

Dell – Computers… and More!

EA – Challenge Everything… and More!

See, even I can do it.

The and-more tagline is another instance of the law of typicality in effect. You don’t have to love chicken rice, just come on in and you might find something you like because, you know, we call ourselves ‘The Chicken Rice Shop’ but we don’t want people to think that we sell only chicken rice.

I have a suggestion. Instead of ‘and more’, people should use ‘and stuff’, or even ‘and blah’. “KFC – Fried Chicken… and blah.”

#2 The thieving woman

The man wakes up in the morning, bleary-eyed. He shambles to the kitchen counter to make some coffee. The coffee done. With a satisfied smile he puts his lips close to the coffee…

And his wife pops out of nowhere and takes the cup away from him. The woman happily walks away with her loot while the man is clearly disappointed.

And Nescafé isn’t’ the first commercial that’s doing it. Because you know, a happy family is composed of a man that tries to get himself a treat, and a thieving woman.

#1 The Agitated gamer

I didn’t have much to say on the last point because I’m saving it for this one. Technically both fall under the same category – annoying stereotypes – though the agitated gamer grazes a raw nerve whenever I see a ‘gamer’ on television, butt-jumping up and down on his couch, jerking the wired controller with a force enough to throttle a child, frantically pressing the shoulder buttons without any apparent pattern.

Because people can’t keep their elbows still while playing a game on his favorite console (Typically a Playstation). Because these people have this crazed look in their eyes when gaming. Because games now still show “YOU WIN!” in Arial when you clear it. Because being able to tolerate your thieving woman makes you a real man. Because people actually slip on banana peels in real life.

These are simply tools to get the message across easily. Guy bouncing in chair = gamer. Girl runs out of house after a quarrel with dad = car accident. It’s like how the black guy or the guys in the red shirts always die first. I couldn’t care less about the others, but the agitated gamer stereotype keeps gaming at an immature, ADHD-rife level. That’s why DS-es will always be fancy GameBoys to my mother. First person shooters will be murder simulators to Jack Thompson. And gaming, in general, will be bad for kids.

I told my mum that the fancy GameBoy is actually a DS. Now she thinks that it’s a ‘PS’ (Playstation). Oh well…

June 12, 2007 Posted by | Games, Gaming, Malaysia, Quasr Concept | 2 Comments

Pro Gaming is alive in Malaysia

Professional gamers are gamers who get paid to play games in tournaments and leagues. The culture of professional gaming is started by the Koreans (for StarCraft and WarCraft III), Americans (First person shooters, consoles) and Europeans (everything).

Since 1998, MAS-1, Malaysia’s most consistent professional gaming clan is still active and kicking ass. Recently they organize the SouthEast Asia StarCraft League to really boost the scene in the region.

The clan is open to serious StarCraft, WarCraft III, Need for Speed, and Gunbound players.

MAS-1 is mainly sponsored by Saitek and Everglide.

April 11, 2007 Posted by | Malaysia, Pro Gaming | 1 Comment

Quasr FAQ

Q: Qu- Qu- what?
A: It’s pronounced ‘qway-zer’.

Q: What does it mean?
A: The name came from the astronomy term ‘quasar‘, or ‘quasi-stellar object’. We used the name because… it sounded sci-fi. Or something. Please proceed to the other questions while no-wing figures out how the name came about.

Q: What happened to Encephalon?
A: For those who have been following our blog, we did mention about Encephalon more than once in the past. Encephalon was the old name of Quasr. Encephalon is Quasr.

Q: What is Quasr?
A: Quasr is a game. It’s hard to put it in a specific genre, but let’s just say it’s a Web Trading Card/Board Game. That’s quite a mouthful.

Q: Trading card game you say? I see no trading features on the site.
A: The beauty of web games is that development cycles are fast. At this point we’re still working on adding cool features and eye-candy to the site.

Q: Cool! So what features will you have? When will it be done?
A: There’s no such thing as ‘done’ in web development, we’ll be adding features and polishing up the game as long as we don’t get hit by a bus or something. These features should be available by the end of next month:

  • User subdomains (http://username.quasr.com)
  • Forum
  • Art community
  • A full-fledged game client
  • Card editor
  • Deck editor
  • A lot more new cards

Q: Wait, an art community in a game site? Card editor? I don’t get it.
A: Quasr was developed with more than just a game in mind. While most trading card games exist in paper form, Quasr is fully online (though that doesn’t rule out a paper version in the future), and thus allowing both developers and players to have bigger degrees of freedom.

A big feature of Quasr is that players are able to modify their own cards, for example giving a card better stats or a new power, even naming the card itself or giving it new art from the art community. Quasr is not just about playing a game, it’s also about contributing to the community.

Q: That sounds like a great idea! I’m telling my friends about this!
A: We’re glad you feel the same way as we do 🙂 Please tell your friends about Quasr, the game gets better with more people.

April 3, 2007 Posted by | Encephalon, Game Development, Game Industry, Games, Gaming, News, Quasr, Quasr Updates, Web Gaming 2.0 | 7 Comments

Encephalon in Production : Day 13

8th February 2007

Dear bloggers, we are facing some minor problem in the production team. There will be reshuffling of roles in our team with more additional team members within a few days. Especially, the web development team should have more web programmers.

Last night, we attended a meeting by MobileMonday. It was amazing to blend with people from various backgrounds. Learned a lot from the successful entrepreneurs who were present yesterday. It shows how fast is the Information Communication Technology (ICT) industry is moving in Malaysia. Not to forget the lovely food and beverage served. Slade drank 9 glasses of beer.

Yesterday, eMoysh complete some artwork which he hide it from all of us to give us a suprise. It was one of the secret paintings of eMoysh. He will be posting it in awhile after I post this. For the moment, Iris and eMoysh are working on a poster that have to be submitted to Adam Ham from MDeC to help promote this game to the public – first in Hong Kong. We were a little late in submitting the materials so I hope we can make it.

Nowing completed his card layout and went on to prepare for an event he is organizing. It’s a tournament of Magic : The Gathering held in Cyberjaya. Preparation for the tournament was pretty hectic since he had to work and organize in the same time. Nowing knew that he had to manage his time well in order to complete both task in a tight schedule.

Sufiyan, our lead programmer will be away to Sandakan, Sabah for a short period but he’s been sharing his progress in BaseCamp. While Kuan is at home completing his part. As our previous flash programmer couldn’t continue working on our project, Kuan had to take over most of the flash department. The arrival of new web programmers are awaited by the team members.

On the web application part of Encephalon (we still need the name for this, so please give us your suggestion), we will be using the great programming language, Ruby on Rails. The first of the Ruby on Rails developer (sorry PHP programmers) is Vincent Woo from Vancouver. Vincent has a blog @ UndefinedRange. He definetely has the passion and talent to be in Hatchlings Games.

On the art side, We are glad to announce that we are now recruiting more artists to work on the initial set of cards. Bare in mind that we cannot pay much – but you get to work at your own pace from your own home.

Datelines are approaching as everyone in Hatchlings Games are having sleepless nights and endless work.

Alright, I am going to return to my movie, Donnie Darko to take a break. Recommended to watch it alone without annoying friends beside you. Thank you.

Regards,

Roshan

February 9, 2007 Posted by | Encephalon, Game Development, Quasr Production, Web Gaming 2.0, Working Environment | Leave a comment

Encephalon in Production : Day 4 , 5, 6, 7

2nd of February 2007

Sorry for not posting on the production for four days. There was someone who took a dump in the toilet but not in the toilet bowl. I was shocked looking at the disgusting scene of crime. It’s weird that some people can be so careless. At least, clean it for God’s sake!!

In these four days of production, the designing team are brushing up their skills in order to help out Slade in the web designing part of the project. The game design team comprise of Nowing and Iris. The both of them are learning Ruby On Rails (ROR) under the guidance of Slade. They are learning fast and determine to master it in 1 week. For the four days, Slade, Nowing and Iris has been busy reading.

On last Sunday, we had a general meeting which went according to plan. Everyone was there except for Kuan, who fell ill after a long journey back from Kota Kinabalu, Sabah. We had a short ice-breaking session for all of the new members to blend in. Discussion were made mostly on the programming part. That was the last day of talking and now it will all about doing it.

Eventually, the programming team have their own agenda. Since, most of the programmers are working at home, I could only get a minor report on what is their progress. Currently, Sufiyan, our lead programmer is collaborating with Leng, our Flash programmer to complete the Client and Database of the project. Kuan is also contributing his skills to help Sufiyan. Our lead programmer once said that “Kuan has potential. He learns very fast”. Most of us are relieved with the fact that we have very good programmers in hand. Sufiyan will be reporting some progress to us by tomorrow most probably. We communicate mostly using BaseCamp by 37signals.

In the Art department, eMoysh have been doing his task pretty well. Magnificent artworks are produced. As shown in Freedom of Expression – Concept art pt 2 article, he displayed another set of his latest art to be viewed by the public. Drops some comments for his art if you think is appropriate.

Two days ago, we went for a press conference for winning the Game Pitch 2007 organized by MDeC. Although, the conference was a very good exposure to most of us but that event took up half of our day. It’s one of the reason why there was no article on the fourth, fifth and sixth production day. Atti, one of our new member fell sick and advised by the doctor to take a few days of rest.

In the upcoming post, I will focus more on the programming team. That’s all for now. Thank you.

Regards,

Roshan.

Related links :

Freedom of Expression (Concept Art, Pt 2) by eMoysh

Concept Art, Pt 1 by e-Moysh

Concepting Encephalon by Nowing

February 2, 2007 Posted by | Encephalon, Quasr Production, Web Gaming 2.0 | Leave a comment

Encephalon in Production : Day 2

26th January 2007

Good morning. It’s a pleasure to inform all the viewers that we are at ease of how the production phase is progressing. Encephalon is evolving from a mere trading card game to become a world class platform for user with web 2.0 features.

Apparently, I woke up at 2pm after a short sleep. I was ‘summoned’ by Jarod to a meeting attended by Slade and eMoysh which was later joined by Nowing. It was more to discussion on internal issue and less of production related topic. The meeting ended at 3:40pm. Everybody were on their task of the day. Nowing was completing his card list for eMoysh to come up with a sketches of the related card specification. This went on for about two hours until 5:40pm. At 6pm, Slade, Iris and Nowing had to attend a meeting with the International Games Developers Association (IGDA).

In the office were only Hikmat, eMoysh and I. eMoysh was sleeping after completing his artwork for that day. I found myself briefing Hikmat about what is needed from the web designing team in general. However, the both of us were hungry and we ended up having dinner at Oldtown cafe in Cyberjaya. We discussed the matter over dinner and got to know more about him. When we got back, I set up a meeting for Hikmat, Sufiyan (lead programmer) and Fauzi (web programmer) on CampFire. Over the online meeting, I had Sufiyan to explain the rough idea of the task meant for Hikmat and Fauzi because they had very little understanding towards our project. However, everyone were quite satisfied with Sufiyan’s plan for them. It went on from 9:30pm to 11:15pm. It was hard to tell that if the meeting successfully came up to a conclusion since Fauzi and Hikmat would like to know in detail what actually they are suppose to do. In order to solve this problem, we planned a general meeting on Sunday,28th of January 2007 for everyone in the company.

Nowing, Slade and Iris came back late at 11:30pm. Slade had another appointment with one of the company shareholder. I was having a discussion with the others on what was conversed in the IGDA meeting. At 12am sharp, everyone look exhausted after a long day especially Slade. So, I went on calling all the other members of the company to inform them about Sunday’s meeting. I suppose there was no other significant event happened after that. Now, I started to fill in my personal time with my own things.

Pretty much that was the events that happened yesterday. I will try to update as soon as possible to allow the viewers to see what happens in a day to a games developing company. Signing out, Rosh.

Related links,

Encephalon in Production : The Beginning by Myself.

Encephalon toward beta launch by Myself again.

Funding Options in Malaysia by Slade

January 27, 2007 Posted by | Encephalon, Game Development, Quasr Production, Web Gaming 2.0 | Leave a comment

Encephalon in Production : The Beginning

Thursday, 26th Jan 2007

The most interesting day for me, as everything went almost according to plan. Woke up late around 1pm. Sufiyan (our lead programmer), Slade and eMoysh were at the cafe discussing about the game architecture. Ordered a drink and joined them. It was more like allocating task for everyone on that table. eMoysh, I had him to polish his sketches a little before dinner. Slade and I went on to the Sun Technology’s JTrend laboratory to join Iris and Hikmat (both our web designers) to discuss on what kind of specification needed for web design. Later on, Sufiyan joined us in the lab to further his understanding on the game play before have the main software architecture. Nowing was explaining the gameplay with full of passion. This went on for about an hour or more. Slade briefly stated all the task need to be completed by the team at the end of today.

After a long discussion, Slade and I went on to check on Hikmat and Iris to find out what they have come up with. Slade had high expectations as usual. He wanted more of the web designing team. At around 5pm, we went back to the office to use our own computer because JTrend lab were using Solaris as OS and we wanted to access a flash site of a possible hire. Fifteen minutes later, I called up “Leng” (Slade called him as Flash Guru) to arrange a meeting with him and the team. He was in class and he sounds polite at the other end of the phone. He’s between 18 and 20 (if u wanna know). He lives quite a distance from our office. So, we decided to guide him to a place nearby Cyberjaya with the easiest method of transportation. Leng found his way to the Putrajaya Station while we were in Alamanda eating (our late breakfast + lunch + dinner) and got lost along the way in Putrajaya. That allowed me to have a good chat with Sufiyan, Yoga and Hikmat along the way. Got to know them better and I like their progress. Rumors told me that Nowing was overjoyed with a particular song which was playing in his car at that moment. That made them missed a turning and Sufiyan was following Nowing. All of us were lost on Putrajaya Highway. At last, we apologized to Leng and brought him back to the office.

The new Flash cum PHP programmer looks calm with his smile carved on his face. Slade changed places with Yoga( our Programmer) between 2 cars. This is for Leng to blend in with the Web Designer’s Team (Iris & Hikmat) and Yoga. As we reached office, I had to send Yoga back home (Cyberia Condominium) because it was already end of her working hours (7pm). I saw Sufiyan, Slade and Iris were having a meeting privately. Got in the office, Hikmat was figuring out the possible design of the web application. eMoysh was sleep when he was suppose to complete his sketches I demanded from him in the morning. Nowing gave Leng the every aspect of the Game Design and Game Play in detail.

I had a stomachache. Went on to the washroom and solved most of issues there. As I got back from the sanctuary, eMoysh was explaining to Leng the Game Setting in detail and show some of his latest artwork. “Leng was like ‘waaaaaa’ in silent”, said Slade. I was browsing through our new Flash Guru’s website. It looks fabulous. Nowing was completing the Card List while eMoysh was preaching about game setting to Leng. There was a discussion between Hikmat and Iris before Hikmat had to go back. It’s the lead programmer’s turn to have a talk with Leng. They had a talk on how to use his talented abilities to come out with the most relevant and desired Software Architecture. All three of them decided on the languages to be used for each section. Slade was telling me how relief he was while talking to Leng. At around 10:30pm, I manage to get hold of Fauzi (our Web Programmer) to be online. We went into CampFire to arrange a online conference between Fauzi,Iris, Slade and Sufiyan .

Basically, the meeting was postponed to Friday, 26th Jan 2007. I sent Iris back to her hostel when we saw her sleeping in the office looking exhausted. Since Leng haven’t had his dinner, Sufiyan, eMoysh, Leng and I went to Hassan (a mamak restaurant in CYberjaya). In there, we continued our discussion on current issues and share some interesting thoughts on various top. Slade and Nowing was busy with their unfinished business. At 1:30am sharp, got back to the office; Nowing almost completed his card list while Slade was snoring on the floor, sleeping. Even eMoysh completed his sketches later on and went on to play World Of Warcraft : Burning Crusade.

I shall call it a productive day. Yet, today will be the beginning of the actual production day. Although there is more details for what happened yesterday, I wouldn’t want to put everything into words. It might takes up 3 pages. More updates coming up. Stay tuned.

Regards.

Related Links,

Encephalon towards beta launch by Me

Concept Arts Pt 1 by eMoysh

Concepting Encephalon by Nowing

January 26, 2007 Posted by | Encephalon, Entrepreneurship, Game Development, Quasr Production, Sharing, Web Gaming 2.0, Working Environment | 1 Comment