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Encephalon Poster

Encephalon Poster Hong Kong

Illustration by Moy, Design by Iris Lim

February 9, 2007 Posted by | Encephalon, Quasr Art | 3 Comments

Concept art, pt 3

super cool guy

Art by Kwang

“Want to chill? Seek no further” said the super cool guy.  😉

February 3, 2007 Posted by | Encephalon, Quasr Art, Quasr Concept | 6 Comments

From Concept to Canvas

Note: This article is written by a good friend and former artist of Hatchlings Games, Moy. He was working on a cool trading card game where you can create your own cards including its abilities, stats and art. The game is called Quasr: the Trading Card Game (it was codenamed Encephalon during early development, when this article was written by Moy).

Often an artwork will go through alot of changes during its stage of development. Most of the time, the cause for these changes are good. For example during the drawing progress, the artist would want to change the subject in his work so it becomes better, he might find his work more suitable for some other purpose, or both. It is the lead artist’s responsibility to decide on how to reflect written concept on canvas. Take this one as example:

Written concept: This card represents a special territory. At anytime you control the territory and one of your creatures occupies it, they will receive no harm from others as long as they stay in it.

After some tinkering, this is what I came up…

Application in visual: This artwork shows a figure belonging to the special territory. When an opposition approaches, the terrain surrounding her will manifest her will and turn into a defensive guardian to protect her.

Now is time to put those words down with pen and tablet. Ladies and gentleman, please take your time and enjoy.

Zeus tut 1

Stage One: Composition definition.

2-minutes sketch. This is when my mind constantly searches for the right look and an interesting composition. Now, I know this looks like a puddle of crap. So next!

Zeus tut 2

Stage Two: Forms definition, low-level details

Sketchy… sketchy… this one took another 5 minutes. It is still very abstract. However, I’ve worked on enough details for me to glimpse at the final outcome. I kinda liked it. Jagged-stone ravine with a huge body materializing out and looking down at a surprised traveler. Notice the small figure above the guardian’s crown? She’s the creature occupying the territory.

Zeus tut 3

Stage Three: mid-level details

Still stucked at sketching, duh. ’till this point, I was improving on the sketch, experimenting with different sort of details, playing around with lines and perspective as well as compositional density. Some of you will ask, “when are you really gonna move on?”. Well one thing I learned from my experience is that the more time and detail you put in now, the less you would have to worry about later. After that, it was time for me to…

Zeus tut 4

Stage Four: Mood & Color definition

Color! This was the result after 2-3 hours of frustration. I scraped the original composition and zoomed in the view becoming from behind the traveler’s shoulder. Reason of the modification was that my initial sketch wasn’t all that good to begin with and frankly, it’s uncomfortable to look at. So something went horribly wrong when I started laying down colors. It didn’t flow well, the look and feel were very one-dimensional. Also note that I removed the figure because she doesn’t fit in to the new perspective anymore.

Still I wasn’t happy. I took a day break and went off to some self-improvement seminar in Holiday Villa.

Zeus tut 5

Stage Five: Color and compositional correction. Hi-level details.

When I came back to work feeling totally refreshed, it put me in a new perspective. I cropped the image as the swirling clouds are eating up too much attention, overhauled the color to make it more immersive, spent some good few hours polishing up details, made some final changes and…

Zeus

This is final.

So this is a brief overview of one of my painting style. As you can see from the progress, the removal of the female figure deterred the artwork from its original meaning. Other changes were made to the composition and colors, eveything just to accomodate the goal, whether it’s immersiveness, eye-candy or whatever, you name it.

The original written concept would need a new piece of art. As for this one, it has found another concept.

All artworks by Moy

February 2, 2007 Posted by | Encephalon, Quasr Art, Quasr Concept, Tutorial | 6 Comments

Freedom of expression (Concept arts, pt2)

If there is one reason why I’m so excited about Quasr (sign-up for alpha-II) and it’s not the gameplay, it would be the community that we are building. For instance, the art community. The freedom of being able to express my creative views while developing this game is well, freeing. In this article, I present some of sample concepts that we drew that might actually end up in the game. The fact is, any art can end up in the game on the cards if the community likes it and votes for it.

faggot-face

By Moy

Codenamed “the faggot-face” during development for his idiocy in looking, the Digital Slayer was drawn with realistic outlook and accurate proportion in mind. The style that I was to attain here is the realist approach so I tend to make sure all the lighting and shading are reflected correctly. As such, I need to make sure all the details are being refined down to the minuscule bit.

Personally, I prefer speedpainting than realist-painting as any artist can tell you paintstakingly coloring in detail can be very time-consuming. Thanks to painting, I discovered that my attention span is somewhat limited (comparatively to other artists in general) which is why I just can’t wait to lay down every single damn detail on the canvas in as short a time as possible.

So I did this in about 3 hours time.

queen bitch of irritation

By Moy

Not very impressive, I’d say after comparing my stuff to the true masters like the much respected Craig Mullins or sparth and the people in sijun (as they are the ones who popularised the genre in digital painting afterall.) Take a look at the two drawings above: I believe that they both “feel” differently; but, they deliver almost the same amount of impact and feel. However, the first painting took me 3-4 times longer than the second one. Speedpainting, in short is a visual artform when the artist would try to deliver the the “feel” and details (or rather the illusion of details) of a 30 hours painting in 30 minutes.

Coming back to our topic today. So far, if you are a keen reader of our blog, you would notice no-wing, rene and my drawing style are all very different from one another.

Take a look at Rene’s latest masterpiece depicting a race of an alien girl.

alien chick

By Rene

Cute, isn’t she?

Rene’s style has always been inspired by the Japanese manga or anime (nowadays who wouldn’t?) and I think he did a darn good job being a manga-artist. Now, wouldn’t it be a waste if we couldn’t fit her into our game world just because our setting is realistic or cartoonish? Furthermore, that would go aganist all we are trying to preach about user-generated contents. So no, we are taking her abroad the mothership no matter what.

Anyone who has a drip of creativity can join us and have a seat in our ship. So tighten your seatbelt and together we will embark on a journey into a world created by yourself and others.

Related entries:

January 30, 2007 Posted by | Encephalon, Quasr, Quasr Art, Quasr Concept, Sharing | 5 Comments

Concept arts, pt 1

Just imaine…

Red Mecha

 

 

…you can create your own artworks…

Male Alien

 

…and let other people use them for the cards to play.

All Concepts by Rene

Sign-up for Quasr Alpha.

Related Posts:

 

January 23, 2007 Posted by | Encephalon, Quasr Art, Quasr Concept, Sharing | 4 Comments

Concepting Encephalon

Here in Hatchlings we have four artists, and I’m one of them. Now before I get the others to put their stuff here, maybe I’d demonstrate how I usually complete a picture… Here’s some concept art for Encephalon.

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I first do a rough sketch using my three-year-old Wacom Graphire 2 in a drawing program. My current program of choice is ArtRage 2, look at the gorgeously realistic pencils. I do have a scanner, but I hardly use it – the only reason that I bought it was that it came along with the printer.

This is a concept sketch of an ‘Aspect’, sort of a digital avatar of a character in the game where they menally project themselves into an arena in an alternate dimension… or something like that; I’m not talking about world setting here.

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I then export the sketch as a .jpg file and open it in Photoshop. In there I do the thick black outlines in another layer using a 5-pixel solid round brush. This part takes a lot of time as I’m quite picky about uneven lines.

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Coloring time! I insert new layers under the outline layer, and color between the lines. Easy enough. The Hue/Saturation sliders are very useful here as I use them to adjust colors to see which combination matches the best.

Aspect 2 by ~no-wing on deviantART

After adding in shading and lighting, I am done. I keep the tones simple by using only one shade of shadow and light.

And that’s it 🙂 It’s pretty simple when compared to the other artists here like Moy, but we’re special in our own way.

Related Posts:

January 9, 2007 Posted by | Encephalon, Quasr Art, Quasr Concept | 5 Comments