Hatchlings Games

Web Gaming 2.0 Revolution

Encephalon in Production : Day 13

An older blog draft by Roshan. I thought of posting this up for old-time sake.

8th February 2007

Dear bloggers, we are facing some minor problem in the production team. There will be reshuffling of roles in our team with more additional team members within a few days. Especially, the web development team should have more web programmers.

Last night, we attended a meeting by MobileMonday. It was amazing to blend with people from various backgrounds. Learned a lot from the successful entrepreneurs who were present yesterday. It shows how fast is the Information Communication Technology (ICT) industry is moving in Malaysia. Not to forget the lovely food and beverage served.

June 30, 2007 Posted by | Encephalon, Game Development, Quasr Updates, Working Environment | Leave a comment

After hours

In the darkness, on the soft earth, the First Being lay.

The strange world, thoroughly barren in every direction the boy looked, had areas of light and shadow. He had crossed a border a while ago, a blurry line, slightly jagged from the bumpiness of the ground. Stepping across that border marked the instant transition from light to darkness. The First Being looked back, trying to find the Lightgiver through the buzzing purple and green objects in front of his eyes.

The Lightgiver was still there, though only a sliver of white light was seen from his angle. In the darkness he could still see his hands and feet, as well as the bluish wings of his friend. The wings gave off a very faint glow, invisible under the Lightgiver but now illuminating the air around him.

“If only I could bring the Lightgiver with me,” the First Being mumbled. His friend nodded nonchalantly.

“Why not try crafting it?” His friend asked.

The First Being did not say another word. He closed his eyes and channeled power into his fingers, still lying down. He pictured the Lightgiver in his mind, focusing on crafting the essence of Light on his fingertips.

A seed of Light formed on his palm. Then leaves, stems, roots. The seed swelled into a bud, and burst into petals.

Beneath his eyelids, the First Being sensed light. He opened his eyes. Hovering above his palm was a plant. A flower with petals of yellow and white, curving up towards a center, where a fuzzy ball of light bobbed lazily.

Forgetting his fatigue, the First Being got up on his feet and planted the flower into the earth. Focusing energy in his palms again, he crafted another flower, and another…

The standard working hours in Hatchlings is 2pm to 12am. Most of the people leave a the strike of midnight. Choo just picked up the habit of staying in the office until 3am. Kwang will not be here until Wednesday. Slade went off to fetch Iris from the airport… so right now, at 5.51am, it’s just me.

Our office has this small extension room, which is meant to be the storeroom another company’s room. So far they have not turned up, so we gladly took control.

The room is about a third the size of our office, though it can comfortably fit 4 (or even more) if the authorities would just throw away the dozen or so broken monitors (hence, ‘storeroom’). Choo’s PC takes up the other corner in that half of the room.

On the other half is a couch and two mattresses. Slade and I usually sleep there after hours. I mean, not together. That’s why there are, you know, two mattresses. And a couch. Right? Usually Slade takes the thicker mattress and I take the couch. And we’ll have nightmares of each other.

After office hours is pretty much casual time. Sometimes Iris, Slade and I will have a casual discussion on game design (Yes, work can actually be relaxing… but only at night), otherwise I’ll be goofing around on my Nintendo DS. I usually pass out at about 7am, just when the sun rises.

Cyberjaya is very sparsely populated at night, largely due to the fact that most of the land here is occupied by offices. No cars on the street. Just streetlights and lights from hourses far away. A medley of yellow and white.

The future crafters came to the world, and stunned by the flowers’ radiance, named the area the Glimmermeadows.

June 19, 2007 Posted by | Hatchlings Games, Quasr, Quasr Concept, Working Environment | 2 Comments

Life of a game programmer in Hatchlings

After one and a half year working as a part time game programmer in Hatchlings Games. Kuan finally upgraded to be a full time game programmer! It’s been 2 weeks since I started working full for Quasr without distraction from tedious assignments or boring test papers. These 2 weeks are…Awesome!

It just like my dream job. Hatchlings Games…

1, does not have compulsory morning working time. Programmer working time is from 2pm noon until 12am midnight. Some of the game designers even work overnight in the office so that they can use the early morning time for brainstorming and quiet debates.

2, does not have compulsory fixed attire. I can wear my favourite style – t-shirt + short pant + sandal. Personally, I feel bad about wearing formal. For me, it just decrease work efficiency.

3, does not have bad politics, because Hatchlings is a team :). Quasr earn, we earn. Quasr dead, we FIX!

4, has a harmonious and fun environment. Everyone is passionate about game development, close in age, love Quasr, are friendly, playful, have dinner together, and laugh together… I doubt this is common in the working world out there.

5, Is all about game development. Involving in game development had been my dream since young.

Here are some of the pictures I snapped in the office today.

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Most of the hatchers bring their own laptop (limited space? good, everyone can talk!) I like this feeling, all work together, discuss and yell together.

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This is my space, my 2 years old wife and girl friend’s head phone. Why headphone? Because I need music to steam my brain to think ( not because of the noisy office? no…of cause not…)

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This guy with a soft toy in his hand is Nowing aka Quasr’s God (Because he create it). It’s common to see somebody playing with a toy in the office, since there are many of them (Sponsored by John :P)

 

Anyone felt excited or attracted after reading this? Hatchlings Games are still recruiting 😛


Related Posts:

 

June 14, 2007 Posted by | Game Development, Hatchlings Games, Job, Programming, Working Environment | 5 Comments

How did Iris became one of us?

A random post about a random post. From Iris’s blog:

It’s funny how I came to be.

Last year, probably around this time or before, Jarod casually asked me to help as an artist for Hatchlings Games. Without any hesitation, I agreed. There isn’t anything for me to do except attending their meetings and listen what they have to argue about (game design). They failed 2 projects, both did not even pass the early game design stage.

Hatchlings Games wanted to go into the casual games industry but fortunately they did not. If we did, we wouldn’t have Quasr. Still, my name was not called until the recent MSC IP Challenge Series: Game Design Competition 2006. I was a general assistant that did all the general but time consuming stuffz. It is during that period, Slade discovered that I have the potential to become a game designer and encouraged me to attend AGDS at Singapore. It is there I met Noah Falstein.

I came back, feeling confident but still arrogant and was given a chance to be part of the game design team in Quasr. It is around this time that we started to lay the foundation of Quasr’ gameplay. You can read about The Evolution of Quasr’s Design here.

With the Alpha release of Quasr, the Hatchies are too busy fixing eggs.

I’ll talk about the newbloods in the next post. I’m really having fun with them.

We sure love Iris, the girl who loves to say yay! in Hatchlings. She is on a week-long vacation to Guilin, China returning this weekend.


Previous posts in this group blog by Iris:

June 11, 2007 Posted by | Drama, Hatchlings Games, Working Environment | Leave a comment

Encephalon in Production : Slow

3nd March 2007
Dear bloggers who have been with us since we started, we are sad to say that our production has stopped due to a public holiday. Every team member are still in the festive mood and some are unmotivated. The launch of our beta has to be postponed for 3 weeks because the lack of manpower in various aspect of the game development.

In this past 3 weeks, many events have taken place. Team has been reshuffled as mention on the previous posts. Some artistes have to leave us due to some personal reasons. As production was moving slow, our lead programmer, Suffiyan had to make it all the way to the office to motivate everyone in the office. It gave a new hope to the team.

Currently, most of the team members are working on it to prepare for the launch. So, we need your support to give the encouragement to the team to continue their journey to complete Encephalon. That’s all for the moment.

Thank you.

March 3, 2007 Posted by | Game Development, Quasr Updates, Working Environment | Leave a comment

Encephalon in Production : Day 13

8th February 2007

Dear bloggers, we are facing some minor problem in the production team. There will be reshuffling of roles in our team with more additional team members within a few days. Especially, the web development team should have more web programmers.

Last night, we attended a meeting by MobileMonday. It was amazing to blend with people from various backgrounds. Learned a lot from the successful entrepreneurs who were present yesterday. It shows how fast is the Information Communication Technology (ICT) industry is moving in Malaysia. Not to forget the lovely food and beverage served. Slade drank 9 glasses of beer.

Yesterday, eMoysh complete some artwork which he hide it from all of us to give us a suprise. It was one of the secret paintings of eMoysh. He will be posting it in awhile after I post this. For the moment, Iris and eMoysh are working on a poster that have to be submitted to Adam Ham from MDeC to help promote this game to the public – first in Hong Kong. We were a little late in submitting the materials so I hope we can make it.

Nowing completed his card layout and went on to prepare for an event he is organizing. It’s a tournament of Magic : The Gathering held in Cyberjaya. Preparation for the tournament was pretty hectic since he had to work and organize in the same time. Nowing knew that he had to manage his time well in order to complete both task in a tight schedule.

Sufiyan, our lead programmer will be away to Sandakan, Sabah for a short period but he’s been sharing his progress in BaseCamp. While Kuan is at home completing his part. As our previous flash programmer couldn’t continue working on our project, Kuan had to take over most of the flash department. The arrival of new web programmers are awaited by the team members.

On the web application part of Encephalon (we still need the name for this, so please give us your suggestion), we will be using the great programming language, Ruby on Rails. The first of the Ruby on Rails developer (sorry PHP programmers) is Vincent Woo from Vancouver. Vincent has a blog @ UndefinedRange. He definetely has the passion and talent to be in Hatchlings Games.

On the art side, We are glad to announce that we are now recruiting more artists to work on the initial set of cards. Bare in mind that we cannot pay much – but you get to work at your own pace from your own home.

Datelines are approaching as everyone in Hatchlings Games are having sleepless nights and endless work.

Alright, I am going to return to my movie, Donnie Darko to take a break. Recommended to watch it alone without annoying friends beside you. Thank you.

Regards,

Roshan

February 9, 2007 Posted by | Encephalon, Game Development, Quasr Production, Web Gaming 2.0, Working Environment | Leave a comment

Encephalon in Production : Day 11

5th February 2007

In these few days, I haven’t posted anything regarding the production progress. We face a few major problems in our production. Steps were taken to solve those matters. Considering the fact that the deadline is around the corner, some of us felt like they are slacking and demotivated. Hence, Slade and eMoysh went for a motivational seminar conducted by the apprentice of Anthony Robin, Joseph McClendon III. This seminar has brought new spirit to the whole production team. Slade went on to share his experience to the others and applied what he had learned daily. Hence, increasing the productivity.

Currently, our Flash programmer is going to be unavailable for a few months which will slow the progress of project Encephalon. We are finding a solution to this matter. Many of us are going to have more responsibilities and carry more work in hand.

Today, I had a meeting with Sufiyan, Yuan Kuan, Slade, Nowing, Iris and eMoysh. It started at 2pm and ended at around 9:30pm. Issue that arised in this meeting were more into reconfirm the tasks for the programming team and the design team. Slade explained to everyone the structure of the whole team and how are we related in our parts. It really cleared our doubts. Sufiyan has showed confidence by stating that the Server coding will be complete by the 12th of January 2007. Yuan Kuan and Sufiyan had a long chat and went on splitting their work to reduce the time for completion.

For the programming team, I am proud to say that almost 55% of it is completed. This includes mostly of the Server coding. Soon, they will be working on the Database System and also the Game Client. Both Yuan Kuan and Sufiyan is back at home doing their work. Nowing is designing the User Interface (UI) for our web beside me now. eMoysh is finishing his artwork of the day with a headphone playing Hokkien songs. There is a high probability that we might have a new addition to our web development team in a few days. Iris and Nowing has been cracking their heads to come up with a perfect UI design. A lot of things happened in these few days. Somehow, all team members are calm and encouraging each other to be more positive and continue our project towards the goal.

That is all I have to report for today. Tomorrow, I will post another. Thank you for reading. See ya.

Regards,

Roshan

February 6, 2007 Posted by | Encephalon, Game Development, Quasr Production, Working Environment | 9 Comments

Encephalon in Production : The Beginning

Thursday, 26th Jan 2007

The most interesting day for me, as everything went almost according to plan. Woke up late around 1pm. Sufiyan (our lead programmer), Slade and eMoysh were at the cafe discussing about the game architecture. Ordered a drink and joined them. It was more like allocating task for everyone on that table. eMoysh, I had him to polish his sketches a little before dinner. Slade and I went on to the Sun Technology’s JTrend laboratory to join Iris and Hikmat (both our web designers) to discuss on what kind of specification needed for web design. Later on, Sufiyan joined us in the lab to further his understanding on the game play before have the main software architecture. Nowing was explaining the gameplay with full of passion. This went on for about an hour or more. Slade briefly stated all the task need to be completed by the team at the end of today.

After a long discussion, Slade and I went on to check on Hikmat and Iris to find out what they have come up with. Slade had high expectations as usual. He wanted more of the web designing team. At around 5pm, we went back to the office to use our own computer because JTrend lab were using Solaris as OS and we wanted to access a flash site of a possible hire. Fifteen minutes later, I called up “Leng” (Slade called him as Flash Guru) to arrange a meeting with him and the team. He was in class and he sounds polite at the other end of the phone. He’s between 18 and 20 (if u wanna know). He lives quite a distance from our office. So, we decided to guide him to a place nearby Cyberjaya with the easiest method of transportation. Leng found his way to the Putrajaya Station while we were in Alamanda eating (our late breakfast + lunch + dinner) and got lost along the way in Putrajaya. That allowed me to have a good chat with Sufiyan, Yoga and Hikmat along the way. Got to know them better and I like their progress. Rumors told me that Nowing was overjoyed with a particular song which was playing in his car at that moment. That made them missed a turning and Sufiyan was following Nowing. All of us were lost on Putrajaya Highway. At last, we apologized to Leng and brought him back to the office.

The new Flash cum PHP programmer looks calm with his smile carved on his face. Slade changed places with Yoga( our Programmer) between 2 cars. This is for Leng to blend in with the Web Designer’s Team (Iris & Hikmat) and Yoga. As we reached office, I had to send Yoga back home (Cyberia Condominium) because it was already end of her working hours (7pm). I saw Sufiyan, Slade and Iris were having a meeting privately. Got in the office, Hikmat was figuring out the possible design of the web application. eMoysh was sleep when he was suppose to complete his sketches I demanded from him in the morning. Nowing gave Leng the every aspect of the Game Design and Game Play in detail.

I had a stomachache. Went on to the washroom and solved most of issues there. As I got back from the sanctuary, eMoysh was explaining to Leng the Game Setting in detail and show some of his latest artwork. “Leng was like ‘waaaaaa’ in silent”, said Slade. I was browsing through our new Flash Guru’s website. It looks fabulous. Nowing was completing the Card List while eMoysh was preaching about game setting to Leng. There was a discussion between Hikmat and Iris before Hikmat had to go back. It’s the lead programmer’s turn to have a talk with Leng. They had a talk on how to use his talented abilities to come out with the most relevant and desired Software Architecture. All three of them decided on the languages to be used for each section. Slade was telling me how relief he was while talking to Leng. At around 10:30pm, I manage to get hold of Fauzi (our Web Programmer) to be online. We went into CampFire to arrange a online conference between Fauzi,Iris, Slade and Sufiyan .

Basically, the meeting was postponed to Friday, 26th Jan 2007. I sent Iris back to her hostel when we saw her sleeping in the office looking exhausted. Since Leng haven’t had his dinner, Sufiyan, eMoysh, Leng and I went to Hassan (a mamak restaurant in CYberjaya). In there, we continued our discussion on current issues and share some interesting thoughts on various top. Slade and Nowing was busy with their unfinished business. At 1:30am sharp, got back to the office; Nowing almost completed his card list while Slade was snoring on the floor, sleeping. Even eMoysh completed his sketches later on and went on to play World Of Warcraft : Burning Crusade.

I shall call it a productive day. Yet, today will be the beginning of the actual production day. Although there is more details for what happened yesterday, I wouldn’t want to put everything into words. It might takes up 3 pages. More updates coming up. Stay tuned.

Regards.

Related Links,

Encephalon towards beta launch by Me

Concept Arts Pt 1 by eMoysh

Concepting Encephalon by Nowing

January 26, 2007 Posted by | Encephalon, Entrepreneurship, Game Development, Quasr Production, Sharing, Web Gaming 2.0, Working Environment | 1 Comment

Encephalon towards beta launch

Random report for the bloggers at 5:24am

We are at constant pace racing towards the beta launch of Encephalon. Everyone in this company is curious and excited about how project Encephalon is going to fare on its launching day. Recently, Slade has been restless and full of plans for the production days. Nowing seems to be calm and has unlimited resources to produce articles for this blog. However, eMoysh posted a wonderful display of his artistic work after a long period of time. Currently, all of us are resting for 4 hours before we begin our daily task again. Our lead programmer,Sufiyan is busy assigning task for his programming team members. Everyone is striving hard in order to produce the best version of Encephalon to be anticipated by the whole world.

Slade is resting now with less worries on his mind. Last night, his mother and siblings were here to show their support to his project and brought some great food for his colleagues. Feeling motivated, he went berserk(over-excited) and posted a new article How to activate your creative state. We were laughing about eMoysh writing a legal-document-lookalike article with some Concept Arts which he edited and made it look awesome. Thus, the progress is moving towards the right direction. I wrote this article for those who are eager to know about what’s happening in project Encephalon.

There still questions in our mind about Encephalon, for example:

How the public is gonna accept Encephalon?

Will it be fun for them or educational(strategy-wise)?

Well, I hope to get more feedback from all the bloggers on what they think about the project and what are the expectations for the beta launch version of Encephalon.

Till then, I’m signing off to continue my journey in wonderland. My eyes feels like exploding. Take care and await our primal destination – the beta launch of Encephalon. More updates ahead.

Related post:

January 23, 2007 Posted by | Encephalon, Working Environment | 10 Comments