Hatchlings Games

Web Gaming 2.0 Revolution

Hatchlings Games features in GameAxis

Just picked up March’s issue of GameAxis today while out. I’m not an avid buyer of GameAxis (or any magazine for that matter), but hey there’s an article about us 🙂

More info to be updated soon, I’m not quite prepared to read it yet.

Advertisements

March 25, 2007 Posted by | Hatchlings Games, Malaysia, News | 2 Comments

The Evolution of Quasr’s Design

Game Profile

Game Name: Quasr

Old Name: Battle Chess, Card Chess, Encephalon

Platform: Web

Genre: Trading Card, Board, Multi-player

Key Features:

  • A mix of developer and user generated content
  • Free to play
  • No additional client download required

Inspirations: Trading card games, chess, board games, turn-based strategy games, web 2.0, social networking, World of Warcraft, Raph Koster‘s a Theory of Fun

Quasr is a web 2.0 trading card / board game. The game is like chess but you play with custom pieces that you collect and customize. These customizable pieces are similar to cards of those trading card games. Quasr.com is a web 2.0 application that is light-weight, features user-generated content, developed with an agile programming methodology, and is about radical trust.

Continue reading

March 25, 2007 Posted by | Encephalon, Game Design, Hatchlings Games | 8 Comments

Featured on MMU Website

We are featured on Multimedia University’s Website for being among the winners of MDeC IP Creators Series: Game Pitch 2006.  Please ignore the February 2007 launch line.

March 14, 2007 Posted by | Hatchlings Games, News | Leave a comment

Encephalon in Production : Slow

3nd March 2007
Dear bloggers who have been with us since we started, we are sad to say that our production has stopped due to a public holiday. Every team member are still in the festive mood and some are unmotivated. The launch of our beta has to be postponed for 3 weeks because the lack of manpower in various aspect of the game development.

In this past 3 weeks, many events have taken place. Team has been reshuffled as mention on the previous posts. Some artistes have to leave us due to some personal reasons. As production was moving slow, our lead programmer, Suffiyan had to make it all the way to the office to motivate everyone in the office. It gave a new hope to the team.

Currently, most of the team members are working on it to prepare for the launch. So, we need your support to give the encouragement to the team to continue their journey to complete Encephalon. That’s all for the moment.

Thank you.

March 3, 2007 Posted by | Game Development, Quasr Updates, Working Environment | Leave a comment

Encephalon in Production : Day 13

8th February 2007

Dear bloggers, we are facing some minor problem in the production team. There will be reshuffling of roles in our team with more additional team members within a few days. Especially, the web development team should have more web programmers.

Last night, we attended a meeting by MobileMonday. It was amazing to blend with people from various backgrounds. Learned a lot from the successful entrepreneurs who were present yesterday. It shows how fast is the Information Communication Technology (ICT) industry is moving in Malaysia. Not to forget the lovely food and beverage served. Slade drank 9 glasses of beer.

Yesterday, eMoysh complete some artwork which he hide it from all of us to give us a suprise. It was one of the secret paintings of eMoysh. He will be posting it in awhile after I post this. For the moment, Iris and eMoysh are working on a poster that have to be submitted to Adam Ham from MDeC to help promote this game to the public – first in Hong Kong. We were a little late in submitting the materials so I hope we can make it.

Nowing completed his card layout and went on to prepare for an event he is organizing. It’s a tournament of Magic : The Gathering held in Cyberjaya. Preparation for the tournament was pretty hectic since he had to work and organize in the same time. Nowing knew that he had to manage his time well in order to complete both task in a tight schedule.

Sufiyan, our lead programmer will be away to Sandakan, Sabah for a short period but he’s been sharing his progress in BaseCamp. While Kuan is at home completing his part. As our previous flash programmer couldn’t continue working on our project, Kuan had to take over most of the flash department. The arrival of new web programmers are awaited by the team members.

On the web application part of Encephalon (we still need the name for this, so please give us your suggestion), we will be using the great programming language, Ruby on Rails. The first of the Ruby on Rails developer (sorry PHP programmers) is Vincent Woo from Vancouver. Vincent has a blog @ UndefinedRange. He definetely has the passion and talent to be in Hatchlings Games.

On the art side, We are glad to announce that we are now recruiting more artists to work on the initial set of cards. Bare in mind that we cannot pay much – but you get to work at your own pace from your own home.

Datelines are approaching as everyone in Hatchlings Games are having sleepless nights and endless work.

Alright, I am going to return to my movie, Donnie Darko to take a break. Recommended to watch it alone without annoying friends beside you. Thank you.

Regards,

Roshan

February 9, 2007 Posted by | Encephalon, Game Development, Quasr Production, Web Gaming 2.0, Working Environment | Leave a comment

Encephalon in Production : Day 11

5th February 2007

In these few days, I haven’t posted anything regarding the production progress. We face a few major problems in our production. Steps were taken to solve those matters. Considering the fact that the deadline is around the corner, some of us felt like they are slacking and demotivated. Hence, Slade and eMoysh went for a motivational seminar conducted by the apprentice of Anthony Robin, Joseph McClendon III. This seminar has brought new spirit to the whole production team. Slade went on to share his experience to the others and applied what he had learned daily. Hence, increasing the productivity.

Currently, our Flash programmer is going to be unavailable for a few months which will slow the progress of project Encephalon. We are finding a solution to this matter. Many of us are going to have more responsibilities and carry more work in hand.

Today, I had a meeting with Sufiyan, Yuan Kuan, Slade, Nowing, Iris and eMoysh. It started at 2pm and ended at around 9:30pm. Issue that arised in this meeting were more into reconfirm the tasks for the programming team and the design team. Slade explained to everyone the structure of the whole team and how are we related in our parts. It really cleared our doubts. Sufiyan has showed confidence by stating that the Server coding will be complete by the 12th of January 2007. Yuan Kuan and Sufiyan had a long chat and went on splitting their work to reduce the time for completion.

For the programming team, I am proud to say that almost 55% of it is completed. This includes mostly of the Server coding. Soon, they will be working on the Database System and also the Game Client. Both Yuan Kuan and Sufiyan is back at home doing their work. Nowing is designing the User Interface (UI) for our web beside me now. eMoysh is finishing his artwork of the day with a headphone playing Hokkien songs. There is a high probability that we might have a new addition to our web development team in a few days. Iris and Nowing has been cracking their heads to come up with a perfect UI design. A lot of things happened in these few days. Somehow, all team members are calm and encouraging each other to be more positive and continue our project towards the goal.

That is all I have to report for today. Tomorrow, I will post another. Thank you for reading. See ya.

Regards,

Roshan

February 6, 2007 Posted by | Encephalon, Game Development, Quasr Production, Working Environment | 9 Comments

Encephalon in Production : The Beginning

Thursday, 26th Jan 2007

The most interesting day for me, as everything went almost according to plan. Woke up late around 1pm. Sufiyan (our lead programmer), Slade and eMoysh were at the cafe discussing about the game architecture. Ordered a drink and joined them. It was more like allocating task for everyone on that table. eMoysh, I had him to polish his sketches a little before dinner. Slade and I went on to the Sun Technology’s JTrend laboratory to join Iris and Hikmat (both our web designers) to discuss on what kind of specification needed for web design. Later on, Sufiyan joined us in the lab to further his understanding on the game play before have the main software architecture. Nowing was explaining the gameplay with full of passion. This went on for about an hour or more. Slade briefly stated all the task need to be completed by the team at the end of today.

After a long discussion, Slade and I went on to check on Hikmat and Iris to find out what they have come up with. Slade had high expectations as usual. He wanted more of the web designing team. At around 5pm, we went back to the office to use our own computer because JTrend lab were using Solaris as OS and we wanted to access a flash site of a possible hire. Fifteen minutes later, I called up “Leng” (Slade called him as Flash Guru) to arrange a meeting with him and the team. He was in class and he sounds polite at the other end of the phone. He’s between 18 and 20 (if u wanna know). He lives quite a distance from our office. So, we decided to guide him to a place nearby Cyberjaya with the easiest method of transportation. Leng found his way to the Putrajaya Station while we were in Alamanda eating (our late breakfast + lunch + dinner) and got lost along the way in Putrajaya. That allowed me to have a good chat with Sufiyan, Yoga and Hikmat along the way. Got to know them better and I like their progress. Rumors told me that Nowing was overjoyed with a particular song which was playing in his car at that moment. That made them missed a turning and Sufiyan was following Nowing. All of us were lost on Putrajaya Highway. At last, we apologized to Leng and brought him back to the office.

The new Flash cum PHP programmer looks calm with his smile carved on his face. Slade changed places with Yoga( our Programmer) between 2 cars. This is for Leng to blend in with the Web Designer’s Team (Iris & Hikmat) and Yoga. As we reached office, I had to send Yoga back home (Cyberia Condominium) because it was already end of her working hours (7pm). I saw Sufiyan, Slade and Iris were having a meeting privately. Got in the office, Hikmat was figuring out the possible design of the web application. eMoysh was sleep when he was suppose to complete his sketches I demanded from him in the morning. Nowing gave Leng the every aspect of the Game Design and Game Play in detail.

I had a stomachache. Went on to the washroom and solved most of issues there. As I got back from the sanctuary, eMoysh was explaining to Leng the Game Setting in detail and show some of his latest artwork. “Leng was like ‘waaaaaa’ in silent”, said Slade. I was browsing through our new Flash Guru’s website. It looks fabulous. Nowing was completing the Card List while eMoysh was preaching about game setting to Leng. There was a discussion between Hikmat and Iris before Hikmat had to go back. It’s the lead programmer’s turn to have a talk with Leng. They had a talk on how to use his talented abilities to come out with the most relevant and desired Software Architecture. All three of them decided on the languages to be used for each section. Slade was telling me how relief he was while talking to Leng. At around 10:30pm, I manage to get hold of Fauzi (our Web Programmer) to be online. We went into CampFire to arrange a online conference between Fauzi,Iris, Slade and Sufiyan .

Basically, the meeting was postponed to Friday, 26th Jan 2007. I sent Iris back to her hostel when we saw her sleeping in the office looking exhausted. Since Leng haven’t had his dinner, Sufiyan, eMoysh, Leng and I went to Hassan (a mamak restaurant in CYberjaya). In there, we continued our discussion on current issues and share some interesting thoughts on various top. Slade and Nowing was busy with their unfinished business. At 1:30am sharp, got back to the office; Nowing almost completed his card list while Slade was snoring on the floor, sleeping. Even eMoysh completed his sketches later on and went on to play World Of Warcraft : Burning Crusade.

I shall call it a productive day. Yet, today will be the beginning of the actual production day. Although there is more details for what happened yesterday, I wouldn’t want to put everything into words. It might takes up 3 pages. More updates coming up. Stay tuned.

Regards.

Related Links,

Encephalon towards beta launch by Me

Concept Arts Pt 1 by eMoysh

Concepting Encephalon by Nowing

January 26, 2007 Posted by | Encephalon, Entrepreneurship, Game Development, Quasr Production, Sharing, Web Gaming 2.0, Working Environment | 1 Comment

Encephalon towards beta launch

Random report for the bloggers at 5:24am

We are at constant pace racing towards the beta launch of Encephalon. Everyone in this company is curious and excited about how project Encephalon is going to fare on its launching day. Recently, Slade has been restless and full of plans for the production days. Nowing seems to be calm and has unlimited resources to produce articles for this blog. However, eMoysh posted a wonderful display of his artistic work after a long period of time. Currently, all of us are resting for 4 hours before we begin our daily task again. Our lead programmer,Sufiyan is busy assigning task for his programming team members. Everyone is striving hard in order to produce the best version of Encephalon to be anticipated by the whole world.

Slade is resting now with less worries on his mind. Last night, his mother and siblings were here to show their support to his project and brought some great food for his colleagues. Feeling motivated, he went berserk(over-excited) and posted a new article How to activate your creative state. We were laughing about eMoysh writing a legal-document-lookalike article with some Concept Arts which he edited and made it look awesome. Thus, the progress is moving towards the right direction. I wrote this article for those who are eager to know about what’s happening in project Encephalon.

There still questions in our mind about Encephalon, for example:

How the public is gonna accept Encephalon?

Will it be fun for them or educational(strategy-wise)?

Well, I hope to get more feedback from all the bloggers on what they think about the project and what are the expectations for the beta launch version of Encephalon.

Till then, I’m signing off to continue my journey in wonderland. My eyes feels like exploding. Take care and await our primal destination – the beta launch of Encephalon. More updates ahead.

Related post:

January 23, 2007 Posted by | Encephalon, Working Environment | 10 Comments

When the tough gets grinding…

So I had one of the more frightening dreams last night…

Oh dear, not another post about dreams. But I guess this one’s more relevant. Back to the topic, I don’t think I have dreamt of such a scary thing for a long while. No, I didn’t dream of headless ghosts or flesh-eating monsters, that’s too grade school.

I dreamt that I was playing the piano.

Now before you say “Oooh, scaaare-rey!”, I assure you that I spent the subsequent afternoon and evening in a troubled state, because I can’t seem to get that dream off my mind. So I was sitting in front of the piano (the same one I have in my house), and there’s this score in front of me. I can’t really remember what happened when I started playing, but I eventually reached this part with a lot of complicated chords. As I struggled along, the meaning of the piece somehow became more and more evident in my mind. In fact, I think there was a small printed footnote about the meaning of the piece.

The piece was about the end of the world.

Now the tune gets weirder and weirder as I slog through the bars, I still remember this part where my right hand had to go C-D#-C-D# for half a minute. The whole piece was chaotic and depressing. I was about to quit playing (and wake up, I guess), when I took a glimpse of another footnote in the next page. “Peace and happiness”, it said. After all this weird crap, I get to play something light-hearted, I told myself. So I was compelled to continue on, C-D#-C-D#-ing all the way, and I woke up before I ever reached the next page.

How many of you readers find games like this?

I haven’t done the statistics, but a lot of games seem to be fun at the beginning, then the fun just suddenly gives way to dreary grinding. While some players would stop playing at the first hint of boredom, most continue their arduous trek to the final destination, in hopes of getting their well-deserved reward of a satisfying ending…

…Or is there one? Unfortunately, as computer gaming slowly shifts its cumbersome rear onto the web in the form of MMORPGs, there just seem to be no end for the players to sit back and pat themselves on the back for a game well concluded. Well duh, what happens when a player finished a game? He uninstalls it! The relationship opportunity for publishers to milk players of their money is over! So the players grind on day after day so they have bigger numbers in their statuses, until they decide that all this is just a waste of time and dump the game.

I was chatting with Roshan over dinner, and we eventually talked about Maple Story. Now Maple Story is one of the few games which I installed and uninstalled on the same day. Roshan complained about how his girlfriend could just sit in front of her computer and press ‘C’ (the key for attacking) the whole day just to gain one level for reasons unknown to him. I remember Iris saying the same thing about her younger brother and Maple Story. And as far as my experience with the game goes, it’s all about walking around and pressing ‘C’.

I know you Maple Story fans out there will be saying “But MS is also for the community!” Well, why bother playing a game, which is supposed to be fun, when the fun doesn’t come from the game itself? Why not join an IRC channel, or even better, get out and start socializing? It leaves me dumbfounded that people actually spend real cash to buy an item that allows you to gain more experience points! A game that capitalizes on how boring it is? Count me out.

It seems like I’m not really talking abont Encephalon here, and I could say that I’m not. It’s just a rant that came from a dream.

Here’s to smart people playing smart games.

Related links:

January 18, 2007 Posted by | Drama, Game Design | 4 Comments

Slade went mad

We weren’t trying hard enough.

I was confused. Being a game designer but dislike the game that we are going to make and still can live through every day. What is wrong with me? Every time when I imagine myself playing the game, I will stop after a few seconds. I just didn’t like it.

One day when we were out for dinner, we discussed about the game. I kept thinking that maybe it is just me who doesn’t like the game because I dislike playing strategy game and trading card game. So, I went on asking more about the game to understand it more so that I can force myself liking it. It was a bad idea. I mean, a bad idea to think that I dislike specific game so it is ok not to be bothered of. All of a sudden, Slade went mad and started scolding all of us. (Hate it when he does that)

All the while all of us known that there is a big problem with the game design but we were so blinded with the old design and never wanted a change badly. Slade was mad again and wanted new game design. All of us were contributing ideas in the car and nowing was the driver. (Never discuss something like that in the car) I’ll talk more about nowing’s driving later.

No matter how we come up with new ideas we were still stuck with the old design…

We weren’t trying hard enough.

Related Posts:

January 9, 2007 Posted by | Drama, Encephalon, Game Design, Sharing | 6 Comments