Hatchlings Games

Web Gaming 2.0 Revolution

Quasr Alpha Tournament is near!

Good day everybody! For your information, Hatchlings Game Studio will launch the first Quasr Alpha Tournament this coming Friday and Saturday. Details

I am very excited because both the testers and the development team can have fun competing in the tournament and at the same time they can share their ideas and opinions to improve Quasr.

Besides that, players can learn strategies from other players. They also can share ideas to create new strategies. Something like Immobilizer+Whack. More strategies to be discovered, so do drop by our forum!

If you are not an Alpha tester of Quasr yet and would like to help us test the game. Please www.quasr.com.

Your participation would be a great support to us!

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Freedom of expression (Concept arts, pt2)

If there is one reason why I’m so excited about Quasr (sign-up for alpha-II) and it’s not the gameplay, it would be the community that we are building. For instance, the art community. The freedom of being able to express my creative views while developing this game is well, freeing. In this article, I present some of sample concepts that we drew that might actually end up in the game. The fact is, any art can end up in the game on the cards if the community likes it and votes for it.


By Moy

Codenamed “the faggot-face” during development for his idiocy in looking, the Digital Slayer was drawn with realistic outlook and accurate proportion in mind. The style that I was to attain here is the realist approach so I tend to make sure all the lighting and shading are reflected correctly. As such, I need to make sure all the details are being refined down to the minuscule bit.

Personally, I prefer speedpainting than realist-painting as any artist can tell you paintstakingly coloring in detail can be very time-consuming. Thanks to painting, I discovered that my attention span is somewhat limited (comparatively to other artists in general) which is why I just can’t wait to lay down every single damn detail on the canvas in as short a time as possible.

So I did this in about 3 hours time.

queen bitch of irritation

By Moy

Not very impressive, I’d say after comparing my stuff to the true masters like the much respected Craig Mullins or sparth and the people in sijun (as they are the ones who popularised the genre in digital painting afterall.) Take a look at the two drawings above: I believe that they both “feel” differently; but, they deliver almost the same amount of impact and feel. However, the first painting took me 3-4 times longer than the second one. Speedpainting, in short is a visual artform when the artist would try to deliver the the “feel” and details (or rather the illusion of details) of a 30 hours painting in 30 minutes.

Coming back to our topic today. So far, if you are a keen reader of our blog, you would notice no-wing, rene and my drawing style are all very different from one another.

Take a look at Rene’s latest masterpiece depicting a race of an alien girl.

alien chick

By Rene

Cute, isn’t she?

Rene’s style has always been inspired by the Japanese manga or anime (nowadays who wouldn’t?) and I think he did a darn good job being a manga-artist. Now, wouldn’t it be a waste if we couldn’t fit her into our game world just because our setting is realistic or cartoonish? Furthermore, that would go aganist all we are trying to preach about user-generated contents. So no, we are taking her abroad the mothership no matter what.

Anyone who has a drip of creativity can join us and have a seat in our ship. So tighten your seatbelt and together we will embark on a journey into a world created by yourself and others.

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January 30, 2007 Posted by | Encephalon, Quasr, Quasr Art, Quasr Concept, Sharing | 5 Comments