Hatchlings Games

Web Gaming 2.0 Revolution

Hiring: Flash Game Programmer

If you are great at Flash and ActionScript (2.0 and optionally 3.0) and is looking for a job (full-time, part-time, contract, freelance or internship) to develop games for the web, please let us now! We have urgent openings for you.

In Hatchlings Games, you will be:

  1. working on the multiplayer user-created Quasr: Trading Card Game which runs on SmartFoxServer.
  2. working on new Web 2.0 tools for user-created content.
  3. working on external client projects (usually simple Flash games).
  4. working with other programmers, game designers, artists and entrepreneurs.
  5. with a group of passionate gamers and developers.
  6. advancing human evolution through games! (we really need to write a article about this!)

You can work from any country but we prefer you to be in Malaysia. Thats it, you CAN be anywhere in the world and work from your home. If you are in Malaysia, our office is located in Cyberjaya, Selangor, Malaysia.

If you are serious about sending your resume, please send them to johntan@quasr.com.

September 17, 2007 Posted by | Job | , , | 1 Comment

Beta Community Guidelines

Scott Hartman of EverQuest 2 wrote a Beta Community Guidelines is really damn good.  Recently, Zie Aun and I have been talking about MMO / virtual worlds operations. Hartman’s guidelines touch on many issues.

September 17, 2007 Posted by | Communities, Funding, Virtual Worlds | Leave a comment

World of WarCraft vs Habbo Hotel

Habbo Hotel vs WoWDuring this year’s Austin Game Developer’s Conference (the leading MMO developer conference) we saw (or read, like I have) mind battles between MMORPG developers and the web social web world developers. One of the aftermaths of is this in the form of Gamesutra Question of the Week: World of WarCraft vs. Habbo Hotel. The exact question is:

“Following the Austin Game Developers Conference last week, how important do you think online worlds such as Habbo and web-based social gaming in general is to the future of online games, compared to existing game biz successes like World Of Warcraft? What can WoW learn from Habbo, and vice versa?”

I can’t wait to know what people are saying on it.

September 17, 2007 Posted by | Game Design, Web, Web 2.0, Web Gaming 2.0 | Leave a comment