Hatchlings Games

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After hours

In the darkness, on the soft earth, the First Being lay.

The strange world, thoroughly barren in every direction the boy looked, had areas of light and shadow. He had crossed a border a while ago, a blurry line, slightly jagged from the bumpiness of the ground. Stepping across that border marked the instant transition from light to darkness. The First Being looked back, trying to find the Lightgiver through the buzzing purple and green objects in front of his eyes.

The Lightgiver was still there, though only a sliver of white light was seen from his angle. In the darkness he could still see his hands and feet, as well as the bluish wings of his friend. The wings gave off a very faint glow, invisible under the Lightgiver but now illuminating the air around him.

“If only I could bring the Lightgiver with me,” the First Being mumbled. His friend nodded nonchalantly.

“Why not try crafting it?” His friend asked.

The First Being did not say another word. He closed his eyes and channeled power into his fingers, still lying down. He pictured the Lightgiver in his mind, focusing on crafting the essence of Light on his fingertips.

A seed of Light formed on his palm. Then leaves, stems, roots. The seed swelled into a bud, and burst into petals.

Beneath his eyelids, the First Being sensed light. He opened his eyes. Hovering above his palm was a plant. A flower with petals of yellow and white, curving up towards a center, where a fuzzy ball of light bobbed lazily.

Forgetting his fatigue, the First Being got up on his feet and planted the flower into the earth. Focusing energy in his palms again, he crafted another flower, and another…

The standard working hours in Hatchlings is 2pm to 12am. Most of the people leave a the strike of midnight. Choo just picked up the habit of staying in the office until 3am. Kwang will not be here until Wednesday. Slade went off to fetch Iris from the airport… so right now, at 5.51am, it’s just me.

Our office has this small extension room, which is meant to be the storeroom another company’s room. So far they have not turned up, so we gladly took control.

The room is about a third the size of our office, though it can comfortably fit 4 (or even more) if the authorities would just throw away the dozen or so broken monitors (hence, ‘storeroom’). Choo’s PC takes up the other corner in that half of the room.

On the other half is a couch and two mattresses. Slade and I usually sleep there after hours. I mean, not together. That’s why there are, you know, two mattresses. And a couch. Right? Usually Slade takes the thicker mattress and I take the couch. And we’ll have nightmares of each other.

After office hours is pretty much casual time. Sometimes Iris, Slade and I will have a casual discussion on game design (Yes, work can actually be relaxing… but only at night), otherwise I’ll be goofing around on my Nintendo DS. I usually pass out at about 7am, just when the sun rises.

Cyberjaya is very sparsely populated at night, largely due to the fact that most of the land here is occupied by offices. No cars on the street. Just streetlights and lights from hourses far away. A medley of yellow and white.

The future crafters came to the world, and stunned by the flowers’ radiance, named the area the Glimmermeadows.

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June 19, 2007 - Posted by | Hatchlings Games, Quasr, Quasr Concept, Working Environment

2 Comments »

  1. I am glad to see you at the airport 🙂 so nice of the 3 of you came and welcome me back.

    Comment by Iris | June 19, 2007 | Reply

  2. I am glad to see you at the airport 🙂 so nice of the 3 of you came. Sneak peek of the story?

    Comment by Iris | June 19, 2007 | Reply


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