Hatchlings Games

Web Gaming 2.0 Revolution

Freedom of expression (Concept arts, pt2)

If there is one reason why I’m so excited about Quasr (sign-up for alpha-II) and it’s not the gameplay, it would be the community that we are building. For instance, the art community. The freedom of being able to express my creative views while developing this game is well, freeing. In this article, I present some of sample concepts that we drew that might actually end up in the game. The fact is, any art can end up in the game on the cards if the community likes it and votes for it.

faggot-face

By Moy

Codenamed “the faggot-face” during development for his idiocy in looking, the Digital Slayer was drawn with realistic outlook and accurate proportion in mind. The style that I was to attain here is the realist approach so I tend to make sure all the lighting and shading are reflected correctly. As such, I need to make sure all the details are being refined down to the minuscule bit.

Personally, I prefer speedpainting than realist-painting as any artist can tell you paintstakingly coloring in detail can be very time-consuming. Thanks to painting, I discovered that my attention span is somewhat limited (comparatively to other artists in general) which is why I just can’t wait to lay down every single damn detail on the canvas in as short a time as possible.

So I did this in about 3 hours time.

queen bitch of irritation

By Moy

Not very impressive, I’d say after comparing my stuff to the true masters like the much respected Craig Mullins or sparth and the people in sijun (as they are the ones who popularised the genre in digital painting afterall.) Take a look at the two drawings above: I believe that they both “feel” differently; but, they deliver almost the same amount of impact and feel. However, the first painting took me 3-4 times longer than the second one. Speedpainting, in short is a visual artform when the artist would try to deliver the the “feel” and details (or rather the illusion of details) of a 30 hours painting in 30 minutes.

Coming back to our topic today. So far, if you are a keen reader of our blog, you would notice no-wing, rene and my drawing style are all very different from one another.

Take a look at Rene’s latest masterpiece depicting a race of an alien girl.

alien chick

By Rene

Cute, isn’t she?

Rene’s style has always been inspired by the Japanese manga or anime (nowadays who wouldn’t?) and I think he did a darn good job being a manga-artist. Now, wouldn’t it be a waste if we couldn’t fit her into our game world just because our setting is realistic or cartoonish? Furthermore, that would go aganist all we are trying to preach about user-generated contents. So no, we are taking her abroad the mothership no matter what.

Anyone who has a drip of creativity can join us and have a seat in our ship. So tighten your seatbelt and together we will embark on a journey into a world created by yourself and others.

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January 30, 2007 - Posted by | Encephalon, Quasr, Quasr Art, Quasr Concept, Sharing

5 Comments »

  1. Wonderful.. i cant tell the art difference between three. but still wonderful

    Comment by cinod | January 30, 2007 | Reply

  2. cool stuff.. hey how can i articipate in contributing some arts for encephalon?

    Comment by moridh | January 30, 2007 | Reply

  3. Hi moridh, thank you for your interest and comments. Please contact moysh (moysh85@gmail.com).

    Comment by Slade | January 30, 2007 | Reply

  4. Hey moridh, we are always eager to hear from people like you. In the very near future, we will have a site where anyone could submit and share their own artworks. For now, you can join us and be part of the art community. 🙂

    Feel free to drop me a line in my email or if you have msn (firedudewraith@hotmail.com)

    Comment by moysh | January 30, 2007 | Reply

  5. […] eMoysh have been doing his task pretty well. Magnificent artworks are produced. As shown in Freedom of Expression – Concept art pt 2 article, he displayed another set of his latest art to be viewed by the public. Drops some comments […]

    Pingback by Encephalon in Production : Day 4 , 5, 6, 7 « Hatchlings Games | February 2, 2007 | Reply


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