Hatchlings Games

Web Gaming 2.0 Revolution

A Review on Winning Games of MSC Malaysia Game Pitch

The winners of MSC IP Challenge Series 2006: Game Pitch are, Encephalon Trading Card Game by Hatchlings, Cucumber Mosaic by Johaess Reuben Jozni, Urban Sprinting by Jason Khong Wei Siong, Riot HQ by Mark Hayden and Mystic Order by Project Caterpillar.

I need not to do a review of our own game. Just check this out:
First Post [introduction]
Web Trading Card Gaming 2.0 [vision and goals]
Life of a Pawn [game design]
Concepting Encephalon [setting & concept art]

Among all the winners, I only got to watch pitches by Urban Sprinting and Cucumber Mosaic. Wait, it is not because I fall asleep in between the pitch. Blame it on the organizer’s scheduling, they arranged all 3 pitches: Game, Comic and Mobile Content all on the same time. I was walking to one hall to another just to catch a glimpse of everything. So, I will just make a review on two winning games.

I personally like Urban Sprinting the best. In Jason Khong’s speech, he mentioned that the idea comes from a video on YouTube. The video featured a man sneaking around in the department store, snatched some product and purposely trigger the alarm to get security guards chasing after him. The chasing was very exciting because the man was making some stunts and fooling around with the security guards. In the end he ran into Burger King as a hideout I guess. Urban Sprinting is simple, fresh, fun and I think it would sell if it is well executed.

So, based on this video, he came up with this game idea and called it the “Urban Sprinting”. He wanted the game to be done in 3D and so and so… but I think for start(RM 50,000 grant is too little for something big), the game is better in 2D or even pixel art. (Pixel art is cool! Look at Habbo Hotel!) One thing I like about Jason’s pitch, he seemed enjoyed it a lot and like his own game a lot. Yes, I like it too but I wished he could focus more on “Stunts” rather than “Power-ups” in the gameplay. (Everyone likes creating new and cool stunts in GTA right?)

Cucumber Mosaic brought up some laughs. Johaess wanted to bring back some nostalgic arcade games and came up with this game idea. It is a classic arcade game where you have to stop enemies destroying your base by shooting at them. The enemies will surround and attack the base by “sticking” it. I guess that the enemies are sucking out energy from the base. The laughs rained when every one of us figured that the enemies (sperm-like-creature) that attacked the rounded base looked like…
Just plain shooting to hit the high scores ain’t fun or new anymore. So I really hope that Cucumber Mosaic could shift its focus to humorous game rather than a mixture of some classical arcade. (Well, is the Sperm-Like-Thingy that caught all of our attention!)

If someone wants to do a mixture or remake, I have a few advise for you.

Do’s
mixture 1 + mixture 2 + special ingredient(core concept) = new game

Don’ts
mixture 1 + mixture 2 = mixture 1 + mixture 2 = boring

It is fine to make a game by mixing 2 games but do make sure you have the core concept right that make your game stand out from the rest. Do not make a game that adopts old gameplay, mix it together, give it better graphics, technically better and call it new. Well, graphics will come into play if you intend to use your graphics as the special ingredient. For example, Super Cosplay War Ultra by Team FK is a 2 player fighting game that is similiar to Street Fighter. The fighthing characters are some familiar faces we see in manga and anime (Astro Boy, Doraemon, Hunter X Hunter, Tontoro etc). In the surface, this game is different from others in terms of the graphics but what made them stand out the most is their “core concept”, which is “Cosplay”.

Some equation (I’m sick of conclusion):

Urban Sprinting = Grand Theft Auto + Tony Hawk
Cucumber Mosaic = Space invaders + Battle Tanks

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December 27, 2006 - Posted by | Entrepreneurship, Game Development, Game Industry, Malaysia

2 Comments »

  1. […] Winning the MSC Malaysia Game Design Pitch 2006 […]

    Pingback by How did Iris became one of us? « Hatchlings Games | June 11, 2007 | Reply

  2. Hi, can you point to ur demo URL? I can’t find it in Google. Your http://www.quasr.com also cant be reach.

    BTW, I am a collector of Malaysian indie games. I wish could add ur game’s review & screen shot in my blog.

    Comment by Coisox | July 23, 2008 | Reply


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